Tuesday, September 13, 2011
Awkward
Some Scottish guy chased me through a parking garage waving a katana, and he was saying something about the number one. He had to run away when I hid in a church. Weird...
Tuesday, September 6, 2011
So far, so good
Hello Internet, how's it going?
Looks like it's time for another update. Might as well record a few things about my life before the next megaquake knocks California into the ocean and leaves us wide open for Hurricane Griff; which would be the best name ever for a hurricane (for those of us who watched Red Vs Blue).
Since my last post I have completed a term of school and finished week 1 of the term I'm in now. Everything went very well and I managed A's in all of my classes, so that's not too bad. This term I have Drawing 2 (my last drawing class), Digital Imaging (I think it will be 10 weeks of Photoshop training), and Game Theory & Mechanics, where I will learn about creating a game's rules, mechanics, and other attributes and why some choices are more interesting than others. The third class actually belongs in Term 4 or 5, but I have holes in my schedule so I am taking some classes early that do not require prerequisites. If it gets me my degree (and a job) a few months early I'm sure no one will complain!
Much more interesting to me, however, was my participation in the first ever Collins College Game Bowl around week 3-4 of the previous term. During this department-wide competition all students who participated were "drafted" to instructor-led teams and we had 1 week to submit a complete, playable game. Over the next week (it ended up being nearly 2 due to delays), the student body (all departments) had the opportunity to log into our school extranet and play all of the teams' games, then vote for the one they liked best. The teams were also judged by our department head, Joe Ybarra, who awarded additional prizes such as Best Production Value. If that name means nothing to you, go ahead and Google "Joe Ybarra, Madden football." I'll wait.
That's right: one of the 2 guys who started Electronic Arts (a gigantic game company) and particularly the Madden football franchise, as well as numerous other accomplishments, was judging my first project. Try to think of someone high up in your company or chosen field who has been highly successful. Now imagine if they were the one conducting your next review at work. It was kind of like that. To be fair, however, Mr. Ybarra is actually very approachable and a pretty nice guy, but the man created arguably the most successful video game franchise of all time. It gave me pause.
The experience of the Game Bowl started off a little bittersweet for me. When we signed up for the competition I listed my skills as "Producer" and "Content," which essentially means I know how to lead/manage a team and I know how to write well. There were many options out there such as 3D art and Programming, but I did not feel skilled enough to apply for anything else. So when I showed up for the draft, I was not surprised that I was one of only 3 people who were only beginning their program, whereas most of the students there were at least halfway through and had some experience. Furthermore, the other 2 beginner students are amazing artists, and as such were drafted in the first round. I was drafted in the very last round and was only picked ahead of 2 people, which was less than fun
After the draft, we were informed of the three rules of the competition: 1) We could not actively sabotage any of the other teams, 2) We had to complete the game and turn it in within 7 days, and 3) We had to include three "mystery ingredients" in every game; although the method used was at our discretion. The mystery ingredients (as chosen by Joe Ybarra) were: a hummingbird, hexagons, and a six-sided die. With the rules explained, we were released to get to work.
The instructor who drafted me (Dave Bell) was excited about the competition because that term would be his last at Collins. Everyone on the team with the exception of myself was someone with whom Dave had already worked or at least had had in his class. We decided to do a side-scrolling shooter where the player controlled the hummingbird and fought bees, wasps, and a hawk. The hexagons were used as power-ups as well as in the user interface, and the dice were used as health power-ups. My role in the project was to type up all of the game literature and to design all of the menu screens (title, credits, options, and instructions) for someone else to put into Photoshop and into the game. It really doesn't sound like much (and it probably wasn't), but it got my name in the credits. Due to time constraints we had to cut our idea from 3+ levels to only one, but the finished product looked and worked very well. After about a week and a half, we finally had an awards ceremony. For most of the people in attendance I'm sure that the highlight was the free ice cream sundaes, but it was memorable for me because not only did my team win the Best Production Value award (the game looked and played the best), but we also won the student vote and thus the overall competition! Our awards were stickers and a badge, but I think the most important takeaway is being able to put it on my resume and in my portfolio.
I definitely learned a lot from my classes and wound up enjoying Environmental Science much more than I thought I would, but being part of a competition and then actually being on the winning team was pretty sweet. That being said, the next Game Bowl starts next week, and I will post the results just as soon as I can!
Scott
Looks like it's time for another update. Might as well record a few things about my life before the next megaquake knocks California into the ocean and leaves us wide open for Hurricane Griff; which would be the best name ever for a hurricane (for those of us who watched Red Vs Blue).
Since my last post I have completed a term of school and finished week 1 of the term I'm in now. Everything went very well and I managed A's in all of my classes, so that's not too bad. This term I have Drawing 2 (my last drawing class), Digital Imaging (I think it will be 10 weeks of Photoshop training), and Game Theory & Mechanics, where I will learn about creating a game's rules, mechanics, and other attributes and why some choices are more interesting than others. The third class actually belongs in Term 4 or 5, but I have holes in my schedule so I am taking some classes early that do not require prerequisites. If it gets me my degree (and a job) a few months early I'm sure no one will complain!
Much more interesting to me, however, was my participation in the first ever Collins College Game Bowl around week 3-4 of the previous term. During this department-wide competition all students who participated were "drafted" to instructor-led teams and we had 1 week to submit a complete, playable game. Over the next week (it ended up being nearly 2 due to delays), the student body (all departments) had the opportunity to log into our school extranet and play all of the teams' games, then vote for the one they liked best. The teams were also judged by our department head, Joe Ybarra, who awarded additional prizes such as Best Production Value. If that name means nothing to you, go ahead and Google "Joe Ybarra, Madden football." I'll wait.
(doo doo doo...waiting...)
That's right: one of the 2 guys who started Electronic Arts (a gigantic game company) and particularly the Madden football franchise, as well as numerous other accomplishments, was judging my first project. Try to think of someone high up in your company or chosen field who has been highly successful. Now imagine if they were the one conducting your next review at work. It was kind of like that. To be fair, however, Mr. Ybarra is actually very approachable and a pretty nice guy, but the man created arguably the most successful video game franchise of all time. It gave me pause.
The experience of the Game Bowl started off a little bittersweet for me. When we signed up for the competition I listed my skills as "Producer" and "Content," which essentially means I know how to lead/manage a team and I know how to write well. There were many options out there such as 3D art and Programming, but I did not feel skilled enough to apply for anything else. So when I showed up for the draft, I was not surprised that I was one of only 3 people who were only beginning their program, whereas most of the students there were at least halfway through and had some experience. Furthermore, the other 2 beginner students are amazing artists, and as such were drafted in the first round. I was drafted in the very last round and was only picked ahead of 2 people, which was less than fun
After the draft, we were informed of the three rules of the competition: 1) We could not actively sabotage any of the other teams, 2) We had to complete the game and turn it in within 7 days, and 3) We had to include three "mystery ingredients" in every game; although the method used was at our discretion. The mystery ingredients (as chosen by Joe Ybarra) were: a hummingbird, hexagons, and a six-sided die. With the rules explained, we were released to get to work.
The instructor who drafted me (Dave Bell) was excited about the competition because that term would be his last at Collins. Everyone on the team with the exception of myself was someone with whom Dave had already worked or at least had had in his class. We decided to do a side-scrolling shooter where the player controlled the hummingbird and fought bees, wasps, and a hawk. The hexagons were used as power-ups as well as in the user interface, and the dice were used as health power-ups. My role in the project was to type up all of the game literature and to design all of the menu screens (title, credits, options, and instructions) for someone else to put into Photoshop and into the game. It really doesn't sound like much (and it probably wasn't), but it got my name in the credits. Due to time constraints we had to cut our idea from 3+ levels to only one, but the finished product looked and worked very well. After about a week and a half, we finally had an awards ceremony. For most of the people in attendance I'm sure that the highlight was the free ice cream sundaes, but it was memorable for me because not only did my team win the Best Production Value award (the game looked and played the best), but we also won the student vote and thus the overall competition! Our awards were stickers and a badge, but I think the most important takeaway is being able to put it on my resume and in my portfolio.
I definitely learned a lot from my classes and wound up enjoying Environmental Science much more than I thought I would, but being part of a competition and then actually being on the winning team was pretty sweet. That being said, the next Game Bowl starts next week, and I will post the results just as soon as I can!
Scott
Labels:
Achievements,
school,
surprises,
video games
Subscribe to:
Posts (Atom)